![]() Defeating monsters opens pages in the Horadric Bestiary. The game has a wide variety of monsters, even more than Diablo III. Dawn of Damnation is a regular two week event. The Cycle of Strife serves as the game's intended endgame content. The game's level cap is expected to be 60 at release. PvP features, where each zone has a PvP event in a given area. The game has a Paragon system, as well as the new Helliquary and Legacy of the Horadrim systems. However, the developers are looking at implementing a similar model. Hardcore mode is unlikely to feature due to the issue of possible disconnects. though each function independently rather than act as part of a set. A loot system features, but at least in the demo, loot does not affect class appearance (in the final version, loot will change class appearance). Westmarch serves as the game hub, where players can interact with each other and purchase items from vendors before heading back into the world. Players can play the game solo, but the dungeons are designed for team-play. Dungeons are a mix of handcrafted and randomized design. Dozens of players can operate in the same zone at any given time. Įlder Rifts also feature, as do Challenge Rifts.Įnemies in the game don't scale to the player. Additional zones and dungeons will be added to the game post-launch. At launch, the game will have eight zones and seven dungeons. Each dungeon has a specific number of monsters and a selection of bosses, while monsters will respawn over time in outdoor areas. The game is divided into two types of areas-outdoor areas, where any player can drop in and out of through " dynamic events" and Dungeons, which are instanced, four-player experiences. Non-English voiceovers are planned for post-launch. Beyond English and a few voiceovers, the game only features foreign subtitles. The game requires an Internet connection to play. It does not have a traditional act structure, as it is intended that the game be updated over time, per its nature as an MMO. The campaign is expected to take 10 hours to complete, but can last longer if the player has to level up for respective zones. Immortal is designed to be played in a variety of ways in terms of time, ranging from short sessions to 5-6 hours at a time. between PC and mobile), a player must sync their account with the device. To engage in cross-play between formats (e.g. The HUD is for the PC version, but the interfaces are identical. Cross-play and cross-progression between platforms features. Immortal can be played on both PC and mobile.
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